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SEARCH KEYWORD -- Transport protocol



  Guide to Implement an SSH Client Using Golang

SSH, short for Secure Shell, is a network protocol used for securely remote logging into other computers on a network. I believe most backend developers are familiar with SSH. Common shell tools used for logging into servers, such as Xshell, SecureCRT, and iTerm2, are all based on the SSH protocol. In Golang, the crypto/ssh package provides functionality for implementing an SSH client. In this article, we will explain in detail how to implement an SSH client using Golang. Creating SSH Client Con...

   SSH CLIENT,GUIDE,SSH,GOLANG     2023-11-11 09:19:29

  The Internet : from 1969-1974

Internet was born 43 years ago. There are some big events in the history of Internet development. In my opinion, most of the big events happened at the first five years, i.e, from 1969-1974.  1969 : ARPANETThe Advanced Research Projects Agency Network (ARPANET), was the world's first operational packet switching network and the core network of a set that came to compose the global Internet. The first ARPANET transmission was between Stanford Research Institute and UCLA on 29th, October 1969...

   Internet,History     2012-06-22 09:55:51

  Google open sources Leak Finder for JavaScript

Google recently open sourced a tools for finding memory leaks in JavaScript programs. In JavaScript you cannot have "memory leaks" in the traditional sense, but you can have objects which are unintentionally kept alive and which in turn keep alive other objects, e.g., large parts of DOM. Leak Finder for JavaScript works against the Developer tools remote inspecting protocol of Chrome, retrieves heap snapshots, and detects objects which are "memory leaks" according to a given leak definition. The...

   Google,Open source,JavaScript     2012-08-15 13:45:34

  Get Facebook, Twitter and YouTube back

Facebook, Twitter and YouTube have become part of many people's daily network life. People hang around these sites to network with known and unknown friends, to know about the latest news and to relax with fancy video clips. But what will you feel if all of a sudden you cannot access them? Want to experience this? Go behind the GFW(Great Firewall) of China. Just a joke, but it's real. Huh, you are out of China? Don't worry. Change your DNS server to those located in China. I just experienced it,...

   DNS spoofing, GFW, YouTube, 37.61.54.158     2014-12-20 21:41:34

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  Chrome 23 supports Do Not Track now

Google has upgraded its browser to Chrome 23, released for Windows, Mac, Linux and Chrome framework. New features brought by Chrome 23 include GPU video decode acceleration, more convenient site permissions management and start supporting DNT agreement. The most important feature of this version upgrade is the support for "Do Not Track (DNT)". As one of the solutions to address online privacy issues, DNT protocol allows Internet users to control how their privacy information can be tracked, als...

   Chrome 23, Do Not Track,DNT     2012-11-07 11:27:26

   Move.Me Writing Your Own WebSocket Server

The WebSocket protocol has applications beyond plain vanilla web development.  I will explain how the protocol works, how to implement your own server and share some insights I had along the way. Before we get down and dirty, I will explain what I’ve been doing with it. At this point I expect many of you are saying “I’m not working on a web game this doesn’t seem relevant to me.” Well, neither am I. I embed a WebSocket server into my game engine and wit...

   Socket,NetWorking,WebSocket,Server development     2012-01-28 07:06:43

  Introduction to OAuth (in Plain English)

Last week we talked about giving away your passwords and how you should never do it.  When a website wants to use the services of another—such as Bitly posting to your Twitter stream—instead of asking you to share your password, they should use OAuth instead. OAuth is an authentication protocol that allows you to approve one application interacting with another on your behalf without giving away your password. This is a quick guide to illustrate, as simply as possibl...

   Security,OAuth,Permission,Partial access     2012-04-05 11:39:54

  Using public key authentication in SSH

SSH is a popular cryptographic network protocol for secure network service operation. It is frequently used in remote server login. For a system administrator or software developer, SSH is frequently used to access remote servers or development servers or testing servers etc.  To login with SSH, there are different authentication mechanisms : password, public key and interactive etc. If a remote server needs to be accessed frequently, password authentication may be too troublesome as p...

   LINUX,DEBUG,SSH,PUBLIC KEY     2016-09-10 05:55:46

  Password-less login

Most websites need user login in order to provide personalized content to visitors. The usual way is to request user to register an user account. Actually, this is not so appealing since if we need to remember one password for each website, it's troublesome, while for developers, it's their responsibility to protect password, once password is leaked, then it's a big headache to a website's business and reputation. So long time ago people started thinking about password-less login, this is a big ...

   Password-lesslogin,Authentication     2012-11-05 12:29:55